This mod, heavily based on Razorwire's excellent modders resource Open Freeside ( ) merges the two different worldspaces back into one single worldspace, and also makes the Mormon fort part of the same persistant area as was originally intended. Couple this with having to work on increasingly dated game console hardware, and there was no way what was planned was going to be feasible.
A fully populated Freeside will cause even mid range PCs to struggle at times, and the extra strain on the notoriously unstable Gamebryo engine increases the likelihood of crashes. The reason for the drastic downsizing of Freeside and the curbing of ambition of what would occur there is simple - technical difficulties. It's clear from even a cursory look at the game's files that the Freeside worldspace(s) in the shipped game is nowhere near as interesting as the original plan for the area, with huge amounts of content culled, and numerous bugs and oversights meaning large parts of content that did ship and were enabled simply don't work. DO NOT USE THIS MOD WITHOUT READING THE SECTION MARKED 'IMPORTANT' FIRSTįreeside Open is an attempt to overhaul and restore the Freeside worldspace in Fallout: New Vegas to what was the developer's original intent a sprawling, densely populated area full of danger and unexpected events.